Wednesday, March 26, 2025

Return to Thorkinson's Island an Extensive Exploration


The editorial entries by Jake Thornton in White Dwarf issues 196, 197, and 198 provide an interesting glimpse into the early stages of what would become Thorkinson's Island. These articles hint at the beginning of a larger campaign being planned at the White Dwarf studio, capturing a sense of excitement and creative energy within the Games Workshop team. The editorials reveal the internal discussions and challenges that come with designing a massive campaign—choices about which armies to field, how to structure the rules, and the inevitable distractions that arise in a busy studio environment.

Wednesday, March 19, 2025

Dawn of the Restless Dead by Jonathan Green

1. The Importance of Narrative

Jonathan Green’s Dawn of the Restless Dead serves as a vibrant blend of storytelling and gaming inspiration for Warhammer Fantasy Battle (WFB) enthusiasts. It reflects Green's dual role as a storyteller and game designer, showcasing how narrative "colour text" enhances the gaming experience. Through his discussion of the creative process, character development, and scenario building, Green provides readers with an insightful guide for integrating compelling lore into tabletop gaming.

Wednesday, March 12, 2025

Black Vasken: The Knightmare Begins

His eternal slumber disturbed…resurrected in blood…they brought back the wrong knight…and he is going to make them pay…the eternal knightmare begins…

Wednesday, March 5, 2025

Better than the Rest: Creating Heroes in WFB

Personalizing Heroes: Beyond Special Characters


The Appeal of Customization

In wargaming, part of the joy of creating a narrative and immersive experience is the ability to shape your army’s leaders to reflect your own strategic preferences and creative vision. While special characters like Teclis, Nagash, or Archaon bring iconic flavor to battles, they may not always fit the vision players have for their army. Many players desire the option to create their own unique heroes, with subtle stat tweaks or minor abilities that suit their playstyle. This concept of character customization has been explored in a variety of articles, from Citadel Journal to White Dwarf, and has seen increasing popularity in modern wargaming circles. This article will explore how small, meaningful tweaks to a hero’s stat line can create a more personalized and dynamic gaming experience.

Wednesday, February 12, 2025

J-Files: Multi Table Games


Epic Campaigns for Warhammer Fantasy Battle: Multi-Table Madness

What if your Warhammer Fantasy battles didn’t stop at the table’s edge? Imagine commanding armies that traverse sprawling battlefields, reinforce allies in desperate clashes, and skirmish across an entire kingdom. Multi-table campaigns offer players an opportunity to transcend traditional tabletop games, transforming isolated battles into a living, breathing war. Inspired by Jervis Johnson’s ideas for large-scale, multi-table campaigns, this format is a natural fit for Warhammer Fantasy Battle 4th Edition, bringing its epic scale and rich narrative to the forefront.

Wednesday, February 5, 2025

Building an army the Stillmania Way

Creating an army in the world of tabletop wargaming is about more than just assembling models—it's about crafting a narrative, an identity, and a theme that resonates with the lore and aesthetics of the army. Combining Nigel Stillman’s philosophy with the distinctive character of a Chaos Army led by General Black Vasken and his mounted Chaos Dwarfs on tiny, barded ponies offers a unique opportunity to blend deep, lore-driven world-building with a touch of whimsy and creativity.